Controls: 

pause: esc

movement: wasd

dash: shift

attack: click


This is my submission for the July 2024 PirateSoftware Game Jam.  It is in very rough shape, but it displays almost all of my learning as far as game creation goes.  Most of what i have learned has been over the two weeks of the jam, and though i did not create a game that i would call complete and functional, i am looking forward to the next jam, when I can learn more. 

The Game Design Document may be found here

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Great artwork! I especially love the animation you put into the trees. I know this stuff is a steep learning curve and there's a lot to learn. Keep at it. There's a lot of potential here.

P. S. If you're looking for feedback, I see you're using Godot. Check out something called y-sorting for sprites. It's the technique that allows a sprite (like a player sprite) to either be in front of, or behind trees depending on their Y position. It helps add some perceived depth to the world.

Thanks for the feedback!  I actually can't take any credit for the animation, I just figured out how to import the assets I had properly near the end of the jam.  Check out ELV Games for that part, they have some great asset packs.  


As for the y sorting, I just couldn't figure it out in time for the jam. I tried a few times, but I'm still figuring how to think in layers. If you know any good tutorials on y sorting, I would love to see them. Thanks again!